![]() Retaliations are all local to regions - there's no global bucket or cooldown.Full retaliations now trigger after reaching around 10+ successful missions in a region.Repression now works (mimics the activity of rebels and ADVENT counter insurgency in uncontacted regions).Avatar Project progresses significantly faster, but the slowing effect of high vigilance is greater.Avatar Project is revealed when the first pip of Doom is added.Chosen only gain 3 knowledge each supply drop, but gain 2 for every successfully completed mission in one of their regions.Vigilance will decay naturally in uncontacted regions, just like with havens that have all rebels hiding.The trailer is below.There have been several substantial changes to the way the strategy layer works: XCOM 2: War of the Chosen is out on 29 August. As Solomon notes, you may have a map containing the Lost, Advent forces, and a Chosen all at the same time, resulting in utter chaos. The one advantage is that they also really don’t like the aliens, so you’re not the only ones who’ll have to deal with them. The downside is that they don’t fight alone: they come in huge swarms, are attracted to noise, and never stop. They’re also not particularly smart, generally not bothering with things like cover and just rushing at you. The Lost are heavily mutated humans who hang out in these ruined cities (think Fallout‘s ghouls) and, being emaciated mutant people, they aren’t much of a challenge. In War of the Chosen, you’ll be heading back to these ruins and meeting their less-than-friendly inhabitants. Back when the alien invasion first happened, major human cities were outright destroyed. This power can then be unleashed in a single massive attack, or kept and stored up to give them a little more general power.īut wait! There’s more! There’s also the Lost. The Reapers are stealth marksmen/saboteurs, the Skirmishers are defectors from the alien army who can hold their own in pretty much any fight, and the Templars are “psionic wildlings” who build up power over multiple attacks. For starters, there are three friendly resistance groups alongside XCOM, and should you win them over you’ll get access to some of the most powerful soldiers in the series. On the plus side, you’ll also have access to some powerful new toys. The Assassin uses stealth to get in close and knife your soldiers in the face the Hunter is a long-range sniper and the Warlock “is a warlock”, according to Solomon. The three are the Assassin, the Hunter, and the Warlock. Like your own soldiers, they’ll learn new abilities and skills as well as “procedural strengths”, which will hopefully make them a rather interesting nemesis to face off against. Over the course of a campaign you’ll fight each of them multiple times, and they’ll get stronger as the campaign progresses. ![]() ![]() War of the Chosen, as the name suggests, introduces the Chosen – alien champions designed to be the ultimate enemy of XCOM, all of whom have distinct personalities and fighting styles. ![]() This is a full expansion for XCOM 2 with new enemies, new classes, new environments, and a new story and according to creative director Jake Solomon it’s twice the size of the “previous expansion” – which probably refers to Enemy Within rather than any of the DLC stuff. The PC Gaming Show has opened with a genuinely interesting reveal in the form of XCOM 2: War of the Chosen. ![]()
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