![]() You'll also notice that in some stages, you'll be able to break objects or even knock down spectators, which is a cool diversion to indulge in during a fit if you feel like showing off.Īlthough the physical design of the levels has changed, the look is still as slick as ever. In some arenas, like the indoor garage area that confines the action to a tight area surrounded by spectators and boxes, the close quarters require a much more aggressive approach to keep from being dropped like a bad habit. The new features give stages a decidedly different feel from those found in previous entries in the game. Stages now feature boundaries, varying height levels on the ground in some places, and even a degree of interactivity. For the fourth installment in the series, Namco has done more than merely give the arenas a graphical facelift. The characters in Tekken 4 are well done and highly detailed, but they haven't been improved as much as the fighting arenas. The little details, like belts and straps that move as fighters battle, complement the fluid character motion, which is well done as always. At times, clothing and hair move albeit a bit stiffly when fighters duke it out. Character detail is extremely high, thanks to the generous number of polygons used to model them. As a result of the arcade game's lineage, the conversion to the PlayStation 2 console has gone quite well. This isn't too much of a surprise, given that the arcade unit is based on Namco's System 246 board, which is essentially PlayStation 2 hardware. Graphically, the game is coming together very well. ![]() The return of the Tekken Force mode alone is a welcome addition, but the promise of a story mode to explore with each character looks to offer quite a bit of heft to the game's replay value. In addition to the arcade mode, we saw the story battle and Tekken Force options that Namco has recently revealed, as well as others, which we're not allowed to reveal just yet. While we were able to access only the single-player arcade mode, the game looks set to offer a pleasing amount of variety in its modes. People wearing animal outfits are just looking for a fight. Finally, the game already featured the full CG intro seen in the arcade, which sets up players for the game's story. We were also able to check out a number of the stages in the game, including the beach, airport, Shinjuku, jungle, mall, laboratory, parking lot, rooftop building, and arena areas. Vale tudo fighter Craig Marduk, capoeira queen Christie Monteiro, and British boxer Steve Fox step into the ring and add an engaging bit of variety to the fighting styles on tap. Veterans Hwoarang, Yoshimitsu, Julia Chang, Lee Chaolan, Ling Xiaoyou, Lei Wulong, Jin Kazama, Paul Phoenix, Kazuya Mishima, Nina Williams, Bryan Fury, Marshall Law, King, Heihachi, Kuma, Panda, and the Combot are joined by three new faces. Tekken 4's lineup stays true to the standard set by the previous entries in the series and mixes traditional martial artists with more fanciful brawlers. While the build we played wasn't quite final, it did provide us access to the full character roster. Even though the game isn't complete, it is definitely shaping up very nicely-offering even more to appreciate than its arcade counterpart. While we weren't able to access all the game modes, it looks as though Tekken 4 will stay true to Namco's standard practice of offering a solid selection of extras, which makes the game more than just a simple arcade port. We had a chance to check out an 80-percent-complete build of the game and see how things were coming together. ![]() ![]() Now that Tekken 4 has been kicking around the arcade for a few months, Namco is working on the home conversion for the PlayStation 2. ![]()
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